Operation Chaos - Dungeons and Dragons 5e
Six friends get together every week or so and play Dungeons and Dragons - chaos incoming. [Intro music by Emily at RollForFantasy.com]
Listen on:

Operation Chaos Current Status: Archived
We didn’t start recording the sessions until our 31st episode, so there is quite a bit of content missing from the early days. Sessions were recorded Wednesday nights.
Start of Campaign: April 2018 | Start of Recordings: March 18, 2019
Recording Equipment and Editing Software
AT2020 Cardioid Condenser Microphone + Audacity
Episodes

Oct 21, 2021
Oct 21, 2021
3hr 12 min
FAERUN - The Motherf*cking Seagulls fight off an enraged halfling and try to set things right before they bid farewell to Wyris and the floating Islands. Traversing home is a long journey, but arriving at somewhere they can call home is worth everything they spent to get there.

Oct 7, 2021
Oct 7, 2021
1hr 16 min
COLEAR - Called to Wryis's home Island on short notice, the party finds an airship to take them back, but the trip isn't without its perils. And once there, they find that the situation has quickly gone south.

Oct 2, 2021
Oct 2, 2021
1hr 18 min
COLEAR - The party, still split apart, tries to track down Revan and reveal his secrets before it is too late.

Sep 16, 2021
Sep 16, 2021
2hr 7 min
COLEAR - The party, having been rudely awoken and given a time frame to leave or be kicked out from the mansion, try negotiating their way out in order to stay and solve the mystery they've been tasked to unravel. Splitting off, some try to look for the secrets in the underground mine, while others attempt the diplomatic route, but none of them are fully prepared for what lies below.

Aug 29, 2021
Aug 29, 2021
2hr 5 min
COLEAR - The party continues their investigation of the strange smoke coming from within the Island. Trying their best to stay on the down-low while keeping up appearances isn't as easy as it seems, and all the while they discover they might be being watched by something bigger.

Aug 3, 2021
Aug 3, 2021
1hr 54 min
COLEAR - The party begins their sleuthing for the lost family fortune, asking around the mansion, discovering clues, and traveling to the nearby Islands to gather more clues.

Jul 14, 2021
Jul 14, 2021
2hr 3 min
COLEAR - The party traverses the moon portals once again in order to help Wyris with finding out what her family wants from her.

Jun 27, 2021
Jun 27, 2021
1hr 17 min
LONGSADDLE - The party spends the day in the town while they decide what to do; meanwhile, Rahez receives an interesting note.

Jun 22, 2021
Jun 22, 2021
2hr 5 min
LONGSADDLE - The party receives mysterious summons back to the town of Longsaddle, where they also have unfinished business with a wizard lurking about.

Jun 14, 2021
Jun 14, 2021
1hr 52 min
PLANE OF EARTH - The party discovers and divides up the dragon's hoard between them, finding many strange, magical, and unexplainable items in the treasure, but the greatest surprise is only just around the corner.

Jun 10, 2021
Jun 10, 2021
2hr 22 min
PLANE OF EARTH - The party attempt to lure the dragon out of its lair for a swift killing which takes time, patience, and possibly more trouble than they asked for.

Jun 3, 2021
Jun 3, 2021
1hr 59 min
PLANE OF EARTH - The party meeting up with each other again, make plans on what to do next with a contract signed and a dragon to fight.

May 20, 2021
May 20, 2021
1hr 57 min
PLANE OF EARTH - The party continues their search to join up with the rest of their members across planes, some falling into strange places, others getting clues and guides as to how to move forward while the rest... dig holes.

May 20, 2021
May 20, 2021
2hr 20 min
PLANE OF EARTH/ SILVERYMOON - The party, still split apart, continues to search for each other across planes of existence, fighting off bandits and monsters and finding ways to survive in unfamiliar territory. (Recording from May 10th)

May 2, 2021
May 2, 2021
1hr 54 min
ELEMENTAL PLANE OF EARTH - The party, having separated via portals, have to fight off and interrogate the remaining Bullywug cousin in the forest before attempting to search for where the rest of the party was transported.

Apr 25, 2021
Apr 25, 2021
2hr 26 min
FROG TOWN - The party stay and visit with Hawkeye Jake before heading to Detective Hopp's next objective to help him protect his hometown from a dangerous monster, reuniting with another Rottovin brother along the way.
(editors note: recording had a tiny issue at the beginning where it cut out a few seconds of audio, so if there's a weird missing blip that's why. also I forgot the name of the town so... frog town it is.)

Apr 2, 2021
Apr 2, 2021
2hr 57 sec
LONGSADDLE - The party is ambushed in the night by someone they've had bad dealings with in the past, someone who is determined to kill them all.

Mar 28, 2021
Mar 28, 2021
3hr 25 min
TEN TOWNS - The party fight the demon orc in the caves, say goodbye to their cleric who needs a beach vacation and travels to Longsaddle, where they come across a friendly face in the town.

Mar 21, 2021
Mar 21, 2021
2hr 3 min
TEN TOWNS - The party finds their next objective lies between two towns where people have gone missing. In a cave, they discover huge orc creatures and otherworldly elements of poison and ice.

Mar 14, 2021
Mar 14, 2021
2hr 9 min
TEMPLE OF THE SUN/ TEN TOWNS - The party finishes their journey to return the sun back to it's natural place in the sky and travel back to their home planet to rest and recover. From there they are guided towards a new goal in the bitter north of Ten Towns.

Mar 7, 2021
Mar 7, 2021
2hr 51 min
TEMPLE OF THE SUN - The party, having nearly thwarted a run-in with purple spiders, find themselves in a large temple area where an even bigger threat lies. (AKA Finny's last words could have been 'Let's get this bread!')

Feb 27, 2021
Feb 27, 2021
2hr 14 min
Anadia - The party continues through another puzzling room of the temple in their quest to return the sun, and unlock a new door towards their goal. Going forward they are met with a void and must navigate it without the light with the unnerving feeling - 'what if you jumped?'

Feb 16, 2021
Feb 16, 2021
2hr 48 min
Anadia - The party explores the underground temple that becomes deeper and darker, turning over the remnants of old gods, bottomless voids, and ancient books with languages too old to name in an attempt to find the chamber of the sun. There's probably a cult in here too. Probably.

Feb 7, 2021
Feb 7, 2021
2hr 12 min
Anadia - The party continues to seek out the Chamber of the Sun in the underground library, uncovering very little knowledge, a lot of dust, and a determined guardian.

Jan 31, 2021
Jan 31, 2021
2hr 34 min
Anadia - The party stop to rest for the night on the edge of a huge chasm and have a run-in with an old enemy of Dael's who hasn't let go of an old grudge and might do anything to kill them all.

Jan 17, 2021
Jan 17, 2021
2hr 4 min
??? - The party ventures further into the sands of the valley separating them from their goal of the next portal to the sun. They have an encounter with hostile creatures and find the area filled with more dangers than they can conceivably take on, but not if the 7-year-old child packing heat has anything to say about it.

Jan 4, 2021
Jan 4, 2021
1hr 53 min
COLIAR - The party have a partial reunion and take a rest before trying to seek out the other half of the party somewhere in a cave in the endless sand. They encounter an unresponsive man and his crates, while the others come across a pink-colored pool with a strange skeleton.

Dec 25, 2020
Dec 25, 2020
1hr 32 min
COLIAR - The party, still trying to get through one (1) single night in peace have a run-in with a sinister force, exhausting all resources to defend themselves (calling upon guardian angels included) to defeat this new terror. Someone almost could have died three times or so, but hey, getting a kiss out of it is probably worth all the lost spell slots.

Dec 1, 2020
Dec 1, 2020
2hr 8 min
COLIAR - The party escapes the island on an airship and head for the next portal, encountering a stowaway, improvising a disguise, and catching a nap. When they reach the portal, they are met with something sinister. Maybe they are being followed... maybe they are being watched.

Nov 29, 2020
Nov 29, 2020
2hr 8 min
COLIAR - The party comes across yet another strange character in the woods, while still in the castle, the Litch ups his attack.

Nov 3, 2020
Nov 3, 2020
2hr 21 min
COLIAR - The party continues their break-out mission, managing to set more things on fire in the process, and discover something possibly dangerous in the woods surrounding the castle.

Oct 27, 2020
Oct 27, 2020
2hr 8 min
COLIAR - The party, with two members imprisoned by the King of the island, try to figure out a way to invade the castle, come across someone who may be able to help them leave, and attempt to not set the rest of the place on fire.

Oct 20, 2020
Oct 20, 2020
1hr 27 min
??? - The party, finding themselves in danger from flying fireballs, head for safety on one of the many floating islands surrounding the next portal they must traverse, only to discover an isolated society and a large ominous castle.

Oct 12, 2020
Oct 12, 2020
2hr 6 min
FAR - The party, having discovered their next place to go in order to reach the portal, spend the day in the Temple on Far to prepare for the next bribery-centric part of their journey, and flung through the portal, find something they never expected to see.

Sep 28, 2020
Sep 28, 2020
1hr 57 min
FAR - The party clean up the scene, discover new treasures, and eventually arrive at the city of Far, where they take a moment to get their bearings to find the way forward.

Sep 7, 2020
Sep 7, 2020
2hr 24 min
SEL - The party have a run-in with a somewhat familiar species of purple worm, spend time traveling to get to the far side of the moon, and take a non-consensual detour away from the road as they are pulled by some strange form of music that only one of them is able to fight... with bagpipes.

Jul 27, 2020
Jul 27, 2020
2hr 25 min
Sel - The party, having arrived on the moon, spend their day getting their bearings, taking some downtime, and securing supplies for the rest of their trek in search of the place where the sun belongs.

Jul 12, 2020
Jul 12, 2020
1hr 45 min
WATERDEEP - The party, encountering their final obstacle on their journey to the moon, sneak past guards and descend into the tunnels beneath the city to find their portal, diplomatically and silently or not.

Jun 16, 2020
Jun 16, 2020
1hr 56 min
ROAD TO WATERDEEP - The party, having stumbled across a few familiar faces, decide to stay the night at the town a few days journey from their destination to gather supplies and rest before heading back out on the road (or over it), and finally arriving at the city floating in the sky.

Jun 8, 2020
Jun 8, 2020
2hr 29 min
ROAD TO WATERDEEP - The party continues on their cold trek south to Waterdeep, encountering more beings from the Underdark, an odd farmhouse, and eventually, come across an unexpectedly familiar face.

Jun 3, 2020
Jun 3, 2020
2hr 2 min
ROAD TO WATERDEEP - The party gather supplies, say their farewells and head south once more towards Waterdeep, all the while unaware of dangers surrounding them as winter sets in.

May 24, 2020
May 24, 2020
2hr 14 min
ROAD TO WATERDEEP - The party, encountering some old friends from Neverwinter, stay the night at a refugee camp, create the fantasy equivalent of a flame thrower wall, eat more soup, and try to learn more about themselves and the people they are traveling with.
(Trying a new audio format. Around the end of the break, the audio gets echo-y however, it goes away after a bit)

Mar 31, 2020
Mar 31, 2020
2hr 39 min
LUSKAN - The party discovers the road ahead may be treacherous, especially with the new absence of the entire sun. Still unsure of the path, they run into an old friend, pick up a new ally, and track southward towards the city of Waterdeep in hopes of fixing the pressing issue at hand, slightly still with the hope of becoming a traveling band in the process.

Mar 8, 2020
Mar 8, 2020
2hr 12 min
LUSKAN - The party finding themselves still in the worst city so far, look to find a mercenary to help them fight the Rakshasa, steal from booths, and begin their investigation into the Rakshasa who slips through their fingers, all the while the sun has refused to enter the sky, and the army of orcs is much, much closer than they originally thought, spinning their world out of control and lifting the city towards a different kind of high.

Mar 4, 2020
Mar 4, 2020
2hr 18 min
LUSKAN - The party spends the day in the city, finding ways to spend their time and money with instruments, apple fritters, and books, all the while keeping an eye out for the Rakshasa that still seems to be prowling around and the ever-present threat of invasion from the orc hordes that comes nearer and nearer.

Feb 26, 2020
Feb 26, 2020
2hr 51 min
LUSKAN - The party escape from the Boatload and come to terms with the loss of one of their companions.

Feb 20, 2020
Feb 20, 2020
2hr 28 min
LUSKAN - In a turn of events, the party is captured by some unknown person deep in Luskan's underbelly, kept as prisoners, and go to great lengths to secure their freedom even if that means killing every guard in their way. However, history repeats itself just as often as history is made, and the city of sails has a bloody reputation to keep.

Feb 7, 2020
Feb 7, 2020
2hr 29 min
LUSKAN - The party has an encounter within the underground ring, a fight between life and death as they battle against an enraged Rahez, shadowy ghosts, and a figure from Dael's past, discovering what things they cannot hope to gain, and who they cannot afford to lose.

Jan 31, 2020
Jan 31, 2020
2hr 41 min
LUSKAN - The party, waking up to a new day in the city of Luskan, find ways to occupy their time by visiting the beach, stealing eating fruit, having deep conversations, and visiting the market to look for the magic-user currently on their radar. In the midst of the city, they discover an underground ring in the heart of Luskan's underbelly, finding that the cards have certainly not been dealt in their favor.
+ extra! at timestamp 2.17.40

Jan 24, 2020
Jan 24, 2020
1hr 50 min
LUSKAN - Not daunted by the cold weather, the party travel west towards the coastal city of Luskan, encountering a familiar statue along the way, drinking vodka, and talking about sheep as they do, eventually reaching the City of Sails for the second time, now intending to commit crimes and view the sea in earnest.

Jan 16, 2020
Jan 16, 2020
2hr 5 min
MIRABAR - The party stay and rest for a while at Ye Old Glory Inn, finding things to do which include interrogating contacts for the Silver Sword, sitting at a coffee shop while the interrogation takes place, taking naps, going shopping for banjos, and otherwise finding use of their time as they continue their journey towards Luskan.

Jan 10, 2020
Jan 10, 2020
1hr 50 min
MIRABAR - The party stop to rest at the city of Mirabar, are forced to socialize with each other, sell off some beast blood, build cornbread castles, get drinks, and discover bathing options as they take a break from the long, cold road as they continue their march to Luskan.

Jan 2, 2020
Jan 2, 2020
3hr 6 min
ROAD TO LUSKAN - The party, once more heading down the road towards a new goal, have conversations with and about their new companion, create make-shift snow forts, have moral crises, discover new adversaries during the night and day, and suffer more or less in the cold embrace of the coming winter of northern Faerun.

Dec 19, 2019
Dec 19, 2019
2hr 18 min
SILVERYMOON - The party continue to take a few days off from the road, spend time shopping, clean themselves up in the local bathhouse, commune with certain patrons, and head back out onto the long and cold road after a few good nights of sleep in a tavern, meeting another familiar face, and a new companion along the way.
[Cal/Rahez had to leave halfway through this session, so that is why he suddenly is no longer present after the break]

Dec 5, 2019
Dec 5, 2019
2hr 24 min
SILVERYMOON - The party venture north into the wilderness to find the forest city of Silverymoon as they follow Finny on his quest to discover what is calling him. They take some down-time by drinking (no one is surprised), loosing and finding Albie (which also seems to happen a lot), gather and collect some (probably) well-earned coin, and figure themselves out after a cold, long journey.

Nov 27, 2019
Nov 27, 2019
3hr 31 min
ROAD TO YARTAR - The party encounter the Seekers set on a deadly mission, deal with the rouge element from the family, get wasted drunk (once more), meet up with some more familiar faces and eventually have to say goodbye to their Ranger with a heart of gold.

Nov 20, 2019
Nov 20, 2019
2hr 3 sec
STAR MOUNTS - The party begins to question the strange happenings that had just occurred, fall from great heights while discovering treasure, search for the scraps of Finny's life, eat some more vegan pancakes, and find themselves back on the road with more questions than they had begun with.

Nov 14, 2019
Nov 14, 2019
2hr 35 min
STARMOUNTS - The party faces an encounter in the cavern in the mountainside, a small arena where the beholder lies in wait.

Nov 6, 2019
Nov 6, 2019
2hr 12 min
STARMOUNTS - The party, venturing closer to the camp they spotted at the end of the trail, discover a relatively calm end to their search for the lost family, but quickly discover that not is all as it seems. Most of the nomadic gathering seems peaceful, but something wrong lingers behind welcoming smiles, something that simmers in the cavernous caves of the mountain; something that smells like blood.

Oct 30, 2019
Oct 30, 2019
2hr 7 min
STAR MOUNTS - The party, having recuperated in the village a fair amount, decide to keep their journey afloat (literally), go shopping for journals, climb trees, make friends with the crew of the Blueberry and wander the road deeper into the forest towards the bitterly cold mountains.

Oct 24, 2019
Oct 24, 2019
2hr 2 min
ROAD TO STAR MOUNTS - The party, having recovered their absent members, continue on the road south, eat plenty of pancakes, punch each other, take inventory of the bag of holding, almost solicit drug deals and have discussions about what lies ahead in the coming days as they approach their long-awaited destination.

Oct 11, 2019
Oct 11, 2019
2hr 6 min
TRIBOAR TRAIL - The party finds their continuing journey to be filled with rain and mudslides as they reach the village of Triboar, meet up with their two missing members (and a donkey companion), beat bar patrons up in drunken brawls, try to keep up conversations, discover a familiar purple tent, and furthermore not daunted by the delays, head south once more.

Oct 3, 2019
Oct 3, 2019
2hr 13 min
VILLAGE OF LONGSADDLE - The party not lacking in enthusiasm, have yet another drinking contest, try not to incur damages on the Inn, discuss late morning revelations, and find themselves two party members short as they continue their long journey towards the Star Mounts.

Sep 26, 2019
Sep 26, 2019
2hr 23 min
ROAD TO THE STAR MOUNTS - The party, after dealing with the aftermath of the battle at hand, seek supplies in the nearby village, try to stuff monster parts into the infinite bag, break for lunch with a few familiar travelers, and fling mud at each other all while discovering more clues as to the whereabouts of the elusive family that seems to be just a few steps further down the road.

Sep 2, 2019
Sep 2, 2019
2hr 34 min
VILLAGE OF GATH: The party deal with their newfound friends (sort of?), talk about their journeys, share some jam on vegan pancakes, and walk to the village of Gath for a reward with the cows. They spend time at the local farmers market, discover picture books in the bag Rahez had acquired, and spot some unfinished business lurking in the fields beyond - a dead drow's payback.

Jul 8, 2019
Jul 8, 2019
2hr 20 min
ROAD TO STAR MOUNTS - The party encounter a campfire, contemplate the floating capabilities of cows, wander through the woods at midnight, and investigate a not-so-empty cave.

May 6, 2019
May 6, 2019
2hr 43 min
MIRABAR - The party determined to track down what remains of Finny's past, trek onwards towards the Star Mounts, meet a strange stone statue along the path, enter the rough and tumble city of Mirabar, drink hard liquor, and spend time buying coats for the next leg of their journey... unaware of something watching from the woods.

Apr 29, 2019
Apr 29, 2019
2hr 22 min
ROAD TO THE STAR MOUNTS - The party finally say farewell to the city of Luskan, deal with the emotional fallout of rising tensions, have lunch, and start on an adventure towards the Star Mounts where the next leg of their journey awaits as they search for a lost family somewhere in the snow-laden hills.

Apr 21, 2019
Apr 21, 2019
2hr 5 min
LUSKAN - The party venture into negotiations, willingly enter into a deal with the cloaked stranger, stumble blindly through stairs and traps, fall into the circle of spies that have been following them all along...and find a deadly fate. The unanswerable questions draw closer than comfort allows; who is Venja, who is the Silver Sword, and what will the next dark shadow bring?

Apr 8, 2019
Apr 8, 2019
2hr 28 min
LUSKAN - The party journey south in pursuit of their realized goal, come across a familiar face in the woodland wilds, spend quality time, and get hooked back towards Luskan in a twist of events; the City of Sails isn't going to let them leave so easily.

Apr 1, 2019
Apr 1, 2019
3hr 1 min
LUSKAN - The party recover Albie from a possibly horrible fate, put out fires, spend time eating noodles, and have some downtime as they decide on what to do next with their adventures

Mar 25, 2019
Mar 25, 2019
2hr 14 min
ROAD TO LUSKAN - The party finds themselves in between a dragon and a hunting party, on a chase through the woods, stopping for a light picnic, and engaging in fire-related mischief on the road North towards Luskan.

Mar 18, 2019
Mar 18, 2019
2hr 20 min
ROSEMOUNT - The party, conflicted on where to go next in their journey, suffer to have conversations, chop trees in rage, and generally find themselves in a state of being unsure of their (or their enemies) next moves.
